Warrior | |
Attributes | |
---|---|
☍ Damage | ■ ■ ■ ■ ■ |
♥ Defence | ■ ■ ■ ■ ■ |
➵ Range | ■ ■ ■ ■ ■ |
⊛ Spells | ■ ■ ■ ■ ■ |
Difficulty | ★ ★ ★ |
Weapon | Spear |
Donor-Exclusive Reskin | Knight |
“ | A good defense is a good offense. Warriors are one of the strongest classes in the game, they can take huge punishment from their enemies and walk away without a scratch. Their multiple crowd control abilities and natural defense makes warriors a formidable foe. | „ |
~ Official website |
The Warrior is one of the five playable Classes in Wynncraft and uses a spear as its weapon. With a base armour rating of 100% - which is able to be increased to 110% through Abilities - the Warrior is known for its outstanding defensive capabilities, with the best defense out of all the 5 classes while packing considerable amounts of damage. It has multiple crowd control abilities, and depending on what Skill Points are invested where, the Warrior can play as a tank, brute, or spellcaster.
For more in-depth information and play-style tips and tricks please refer to the Warrior Guide.
Overview[]
The Warrior's main attack deals damage in a small area in front of them. The Warrior's attack also deals a fair amount of knockback inversely scaling with the spear's attack speed.
The Warrior's first spell, Bash, is a simple ability that deals heavy damage to all enemies in a moderate area in front of the player and knocks them back slightly. At higher levels, the ability hits twice and can even increase the Warrior's damage for a small amount of time.
The Warrior's movement spell, Charge, is a mobility tool that launches the player forwards, dealing damage to any mob they hit along the way. Charge can be upgraded to also increase the player's resistance while charging and change directions while moving.
The Warrior's third spell is Uppercut, which fires a small shockwave that travels a small distance before launching nearby mobs up into the air, dealing heavy damage. You can also hold shift when casting the spell in order to be launched up with the enemies, keeping you in range to continue damaging the enemies.
Finally, the Warrior's fourth spell is War Scream, a spell that knocks away all nearby mobs and grants damage resistance to you and nearby players. Further upgrades include adding a long-ranged, multi-hitting projectile to War Scream and granting a damage boost to allies.
Base Resistance[]
All classes in Wynncraft have a different base resistance value that affects how much damage they take. The Warrior, having a base resistance of 100%, means it will take neither more or less damage from attacks.
The Warrior has the highest base resistance out of all classes, tied with the Assassin, as its main form of damage prevention, as it does not have the range or elusiveness of other classes.
Abilities such as Tougher Skin and Mythril Skin can further increase your base resistance, up to a max of 110%, making you take 10% less damage from all attacks.
Class | Archer |
Warrior |
Mage |
Assassin |
Shaman |
---|---|---|---|---|---|
Base Resistance | 70% | 100% | 80% | 100% | 60% |
Damage Taken | Takes 30% more damage | Takes neither more or less damage | Takes 20% more damage | Takes neither more or less damage | Takes 40% more damage |
Main Attack[]
The Warrior's main attack is relatively simple, hitting all enemies within a small area in front of the player. Like other classes' main attacks, it can hit multiple mobs at a time. The Warrior's attack also deals a fair amount of knockback inversely scaling with the spear's attack speed. Slower weapons will send mobs further back, while faster weapons won't move the mob as much.
Ability Tree[]
The Ability Tree for the Warrior features three archetypes: the Fallen, the Battle Monk, and the Paladin.
The Fallen archetype empowers itself by gaining damage boosts and powerful crippling effects as it loses health. Using War Scream, it can enter a Corrupted state that blocks healing while unlocking access to a variety of damage-boosting abilities. Outside of its Corrupted state, it can retreat and recover health.
- Difficulty: Medium
- Damage: High
- Defense: Medium
- Range: Medium
- Speed: Medium
The Battle Monk archetype revolves around movement and spell casting in order to fly around its enemies. Half-Moon Swipe and Whirlwind Strike upgrade Uppercut into an extremely large hitbox that also launches the player upward, allowing them to evade attacks in conjunction with Charge. The Battle Monk also has a plethora of other abilities that reward it for staying in close range with enemies.
- Difficulty: Easy
- Damage: Medium
- Defense: Medium
- Range: Medium
- Speed: High
The Paladin archetype bolsters its defenses and supports others by taking hits from mobs for them. With its Mantle of the Bovemists, it can tank through even the toughest hits while forcing enemies to target it with Provoke. The Paladin can also even revive itself when killed and make allies invincible.
- Difficulty: Medium
- Damage: Medium
- Defense: High
- Range: Medium
- Speed: Low
Trivia[]
- Warriors used the highest base resistance, at 120%, but in Version 2.0 their base resistance was reduced to 100%. However, they can increase this to 110% with certain abilities.
- Warriors can use repeatedly use Charge to fly, given they start higher than where they're facing.
- Its re-skin is the Knight Available to [VIP] and higher.