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Warrior
Warrior
Attributes
☍ Damage ■ ■ ■ ■
♥ Defence ■ ■ ■ ■ ■
➵ Range ■ ■ ■ ■ ■
⊛ Spells ■ ■ ■ ■ ■
Difficulty ★ ★
Weapon Spear
Donor-Exclusive Reskin Knight
A good defense is a good offense. Warriors are one of the strongest classes in the game, they can take huge punishment from their enemies and walk away without a scratch. Their multiple crowd control abilities and natural defense makes warriors a formidable foe.
~ Official website

The Warrior is one of the five playable Classes in Wynncraft and uses a spear as its weapon. With a base armour rating of 100% - which is able to be increased to 110% through Abilities - the Warrior is known for its outstanding defensive capabilities, with the best defense out of all the 5 classes while packing considerable amounts of damage. It has multiple crowd control abilities, and depending on what Skill Points are invested where, the Warrior can play as a tank, brute, or spellcaster.

For more in-depth information and play-style tips and tricks please refer to the Warrior Guide.

Overview[]

The Warrior's main attack deals damage in a small area in front of them. The Warrior's attack also deals a fair amount of knockback inversely scaling with the spear's attack speed.

The Warrior's first spell, Bash, is a simple ability that deals heavy damage to all enemies in a moderate area in front of the player and knocks them back slightly. At higher levels, the ability hits twice and can even increase the Warrior's damage for a small amount of time.

The Warrior's movement spell, Charge, is a mobility tool that launches the player forwards, dealing damage to any mob they hit along the way. Charge can be upgraded to also increase the player's resistance while charging and change directions while moving.

The Warrior's third spell is Uppercut, which fires a small shockwave that travels a small distance before launching nearby mobs up into the air, dealing heavy damage. You can also hold shift when casting the spell in order to be launched up with the enemies, keeping you in range to continue damaging the enemies.

Finally, the Warrior's fourth spell is War Scream, a spell that knocks away all nearby mobs and grants damage resistance to you and nearby players. Further upgrades include adding a long-ranged, multi-hitting projectile to War Scream and granting a damage boost to allies.

Base Resistance[]

All classes in Wynncraft have a different base resistance value that affects how much damage they take. The Warrior, having a base resistance of 100%, means it will take neither more or less damage from attacks.

The Warrior has the highest base resistance out of all classes, tied with the Assassin, as its main form of damage prevention, as it does not have the range or elusiveness of other classes.

Abilities such as Tougher Skin and Mythril Skin can further increase your base resistance, up to a max of 110%, making you take 10% less damage from all attacks.

Class
Archer

Warrior

Mage

Assassin

Shaman
Base Resistance 70% 100% 80% 100% 60%
Damage Taken Takes 30% more damage Takes neither more or less damage Takes 20% more damage Takes neither more or less damage Takes 40% more damage

Main Attack[]

The Warrior's main attack is relatively simple, hitting all enemies within a small area in front of the player. Like other classes' main attacks, it can hit multiple mobs at a time. The Warrior's attack also deals a fair amount of knockback inversely scaling with the spear's attack speed. Slower weapons will send mobs further back, while faster weapons won't move the mob as much.

Ability Tree[]

Ability warrior
Bash
Click Combo: RIGHT - LEFT - RIGHT
Violently bash the ground, dealing high damage in a large area.
Mana Cost: 40
  • Total Damage: 180% (of your DPS)
  • ( Damage: 150%)
  • ( Earth: 30%)
Range: 3 Blocks
Area of Effect: 4 Blocks (Circle-Shaped)
Ability Points: 1
Branch 1
Ability 0
Cheaper Bash
Reduce the Mana cost of Bash.
Mana Cost: -10
Ability Points: 1
Branch 0
Ability 0
Spear Proficiency I
Improve your Main Attack's damage and range when using a spear.
Main Attack Damage: +5%
Main Attack Range: +1 Block
Ability Points: 1
Branch 1
Ability 1
Double Bash
Bash will hit a second time at a farther range.
  • Total Damage: -40% (of your DPS, per bash)
  • ( Damage: -40%)
Range: +3 Blocks
Ability Points: 1
Branch 1
Ability 0
Vehement
For every 1% or 1 Raw Main Attack Damage you have from items, gain +2% Walk Speed. (Max +20%)
Damage Bonus: +5 (Raw)
Unlocking will block:
- Tougher Skin
Fallen Archetype
Ability Points: 1
Notes
The +5 damage bonus from Vehement essentially acts as +5 Main Attack Damage and +5 Spell Damage IDs.
Branch 0
Ability warrior
Charge
Click Combo: RIGHT - RIGHT - RIGHT
Charge forward at a high speed. (Hold shift while charging to cancel)
Mana Cost: 25
Ability Points: 1
Branch 0
Ability 0
Tougher Skin
Harden your skin and gain +5% Base Defence.
For every 1% or 1 Raw Health Regen you have from items, gain +10 Health. (Max +100)
Unlocking will block:
- Vehement
Paladin Archetype
Ability Points: 1
Branch 1
Branch 1
Branch 3
Branch 2
Ability warrior
Uppercut
Click Combo: RIGHT - LEFT - LEFT
Hurls enemies upwards and deals massive damage.
Mana Cost: 40
  • Total Damage: 280% (of your DPS)
  • ( Damage: 200%)
  • ( Earth: 40%)
  • ( Thunder: 40%)
Range: 5 Blocks
Area of Effect: 1-3 Blocks (Cone-Shaped)
Ability Points: 1
Notes
Uppercut's hitbox has a horizontal angle of 100° in front of the player.
Branch 0
Ability 0
Cheaper Charge
Reduce the Mana cost of Charge.
Mana Cost: -5
Ability Points: 1
Branch 0
Ability warrior
War Scream
Click Combo: RIGHT - RIGHT - LEFT
Emits a roar that deals damage, pulls nearby enemies, and gives you and nearby players resistance.
Mana Cost: 30
  • Total Damage: 100% (of your DPS)
  • ( Damage: 75%)
  • ( Fire: 25%)
🛡 Effect: 20% Resistance Bonus to Allies
Duration: 30s
Area of Effect: 12 Blocks (Circle-Shaped)
Ability Points: 1
Branch 0
Branch 4
Branch 1
Ability 1
Heavy Impact
After using Charge, violently crash down onto the ground and deal damage on landing.
  • Total Damage: 100% (of your DPS)
  • ( Damage: 100%)
Area of Effect: 4 Blocks (Circle-Shaped)
Ability Points: 1
Branch 1
Branch 1
Branch 1
Branch 1
Branch 1
Branch 1
Branch 1
Branch 1
Branch 1
Ability 0
Earth Mastery
Increase your base damage for all Earth attacks.
Earth Damage: +2-4
Earth Damage: +20%
Fallen Archetype
Ability Points: 1
Ability 0
Thunder Mastery
Increase your base damage for all Thunder attacks.
Thunder Damage: +1-8
Thunder Damage: +10%
Fallen Archetype
Ability Points: 1
Branch 0
Branch 5
Branch 0
Ability 0
Air Mastery
Increase your base damage for all Air attacks.
Air Damage: +3-4
Air Damage: +15%
Battle Monk Archetype
Ability Points: 1
Ability 0
Fire Mastery
Increase your base damage for all Fire attacks.
Fire Damage: +3-5
Fire Damage: +15%
Paladin Archetype
Ability Points: 1
Branch 1
Branch 1
Ability 0
Water Mastery
Increase your base damage for all Water attacks.
Water Damage: +2-4
Water Damage: +15%
Battle Monk Archetype
Ability Points: 1
Branch 1
Branch 1
Ability 1
Quadruple Bash
Bash will cast 4 times consecutively at double the speed.
  • Total Damage: -20% (of your DPS, per bash)
  • ( Damage: -20%)
Range: +6 Blocks
Fallen Archetype
Ability Points: 2
Required Ability: Bash
Branch 2
Ability 1
Fireworks
Mobs hit by Uppercut will explode mid-air and receive additional damage.
  • Total Damage: +100% (of your DPS)
  • ( Damage: +80%)
  • ( Thunder: +20%)
Fallen Archetype
Ability Points: 2
Branch 1
Ability 0
Flyby Jab
Damage enemies in your way when using Charge.
  • Total Damage: 120% (of your DPS)
  • ( Damage: 100%)
  • ( Air: 20%)
Area of Effect: 2 Blocks (Circle-Shaped)
Ability Points: 1
Branch 2
Ability 1
Flaming Uppercut
Uppercut will light mobs on fire, dealing damage every 0.6s.
  • Total Damage: 50% (of your DPS)
  • ( Fire: 50%)
Duration: 3s
Paladin Archetype
Ability Points: 2
Required Ability: Uppercut
Branch 1
Ability 1
Half-Moon Swipe
Uppercut will deal a footsweep attack at a longer and wider angle.
Mana Cost: -5
  • Total Damage: -40% (of your DPS)
  • ( Damage: -70%)
  • ( Water: +30%)
Range: +1.5 Blocks
Battle Monk Archetype
Ability Points: 2
Required Ability: Uppercut
Min. Battle Monk Archetype: 1
Notes
Half-Moon Swipe increases the horizontal angle of Uppercut from 80° to 100°.
Ability 0
Iron Lungs
War Scream and Air Shout will deal more damage.
  • Total Damage: +60% (of your DPS, for War Scream)
  • ( Damage: +30%)
  • ( Air: +30%)
  • Total Damage: +30% (of your DPS, for Air Shout)
  • ( Damage: +15%)
  • ( Air: +15%)
Paladin Archetype
Ability Points: 1
Required Ability: War Scream
Branch 1
Branch 1
Branch 1
Branch 1
Ability 3
Generalist
After casting 3 different spells in a row, your next spell will cost 1 Mana.
Battle Monk Archetype
Ability Points: 2
Min. Battle Monk Archetype: 3
Notes
The spell that's cast with Generalist's cost reduction counts towards the next cost-reduced spell.
Branch 2
Ability 1
Air Shout
War Scream will fire a projectile that can go through walls and deal damage multiple times.
  • Total Damage: 50% (of your DPS)
  • ( Damage: 40%)
  • ( Air: 10%)
Range: 32 Blocks
Ability Points: 2
Required Ability: War Scream
Notes
Air Shout's projectile damages mobs every 0.1s.
Ability 3
Mantle of the Bovemists
When casting War Scream, create a holy shield around you that reduces all incoming damage by -70% for 3 hits. (25s Cooldown)
Paladin Archetype
Ability Points: 2
Required Ability: War Scream
Min. Paladin Archetype: 3
Notes
Losing a charge of Mantle of the Bovemists will reduce incoming damage for an additional 0.5s after getting hit.
Branch 3
Ability 3
Bak'al's Grasp
Casting War Scream will make you Corrupted. (15s Cooldown)
(Shift + War Scream to cancel)
While Corrupted, you lose the ability to heal, and every 2% of Health you lose will grant you +4 Raw Damage. (Max +120)
Fallen Archetype
Ability Points: 2
Required Ability: War Scream
Min. Fallen Archetype: 2
Notes
The raw damage bonus from essentially acts as +X Main Attack Damage and +X Spell Damage IDs.
Branch 1
Branch 1
Ability 0
Spear Proficiency II
Improve your Main Attack's damage and range when using a spear.
Main Attack Damage: +5%
Main Attack Range: +1 Block
Ability Points: 1
Branch 2
Branch 0
Ability 0
Cheaper Uppercut
Reduce the Mana cost of Uppercut.
Mana Cost: -5
Ability Points: 1
Branch 2
Ability 1
Aerodynamics
During Charge, you can steer and change direction.
Battle Monk Archetype
Ability Points: 2
Branch 2
Ability 1
Provoke
Mobs damaged by War Scream will only target you for 8s. (10s Cooldown)
Reduce the Mana cost of War Scream.
Mana Cost: -5
Ability Points: 2
Branch 4
Branch 1
Ability 0
Precise Strikes
+15% Critical Hit Damage
Ability Points: 1
Branch 1
Ability 1
Counter
Gain a 30% chance to take no damage and instantly attack back when dodging an enemy attack with Agility.
  • Total Damage: 100% (of your DPS)
  • ( Damage: 60%)
  • ( Thunder: 20%)
  • ( Air: 20%)
Battle Monk Archetype
Ability Points: 2
Notes
Countering an attack also causes you to take no damage from that attack.
Ability 2
Manachism
If you receive a hit that's less than 5% of your max HP, gain 10 Mana. (1s Cooldown)
Paladin Archetype
Ability Points: 2
Min. Paladin Archetype: 3
Branch 1
Branch 1
Branch 1
Branch 1
Ability 2
Enraged Blow
While Corrupted, every 1% of Health you lose will increase your damage by +1.5%. (Max +80%)
Fallen Archetype
Ability Points: 2
Required Ability: Bak'al's Grasp
Branch 4
Ability 1
Flying Kick
Hitting mobs with Charge will halt your momentum and knock them away.
  • Total Damage: 200% (of your DPS)
  • ( Damage: 150%)
  • ( Water: 20%)
  • ( Air: 30%)
Battle Monk Archetype
Ability Points: 2
Min. Battle Monk Archetype: 1
Notes
You can charge past mobs without hitting them with Flying Kick by looking away or upwards.
Branch 2
Branch 2
Ability 0
Stronger Mantle
Add +2 additional charges to Mantle of the Bovemists and reduce its cooldown by -5s.
Paladin Archetype
Ability Points: 1
Required Ability: Mantle of the Bovemists
Branch 0
Ability 2
Sacred Surge
Gain the ability to unleash a Sacred Surge. Whenever any of your spells or abilities are triggered, increase your holy power by 1%.
Bash and Uppercut will spend 15% of Sacred Surge to smite hit enemies with holy energy, dealing extra damage.
  • Total Damage: 120% (of your DPS)
  • ( Damage: 100%)
  • ( Thunder: 20%)
Paladin Archetype
Ability Points: 2
Min. Paladin Archetype: 4
Branch 1
Branch 1
Branch 1
Branch 1
Ability 0
Riposte
Increase your chance to attack with Counter by +30%.
Ability Points: 1
Required Ability: Counter
Branch 1
Ability 1
Intoxicating Blood
After leaving Corrupted, gain 5% of the health lost back for each enemy killed while Corrupted.
Fallen Archetype
Ability Points: 2
Required Ability: Bak'al's Grasp
Min. Fallen Archetype: 5
Branch 1
Branch 6
Ability 0
Cheaper War Scream
Reduce the Mana cost of War Scream.
Mana Cost: -5
Ability Points: 1
Branch 2
Ability 0
Cleansing Breeze
Charge will cleanse you of all negative effects and fire, as well as any allies you pass through. (3s Cooldown)
Area of Effect: X Blocks (Circle-Shaped)
Paladin Archetype
Ability Points: 1
Branch 2
Ability 0
Stronger Bash
Increase the damage of Bash.
  • Total Damage: +30% (of your DPS)
  • ( Damage: +30%)
Ability Points: 1
Branch 3
Ability 1
Boiling Blood
Bash will leave a puddle of boiling blood after its first explosion, slowing down and damaging enemies on it every 0.4s.
  • Total Damage: 30% (of your DPS)
  • ( Damage: 25%)
  • ( Fire: 5%)
🛡 Effect: 20% Slowness to Enemies
Duration: 3s
Ability Points: 2
Notes
The area of the blood is the same size as your Bash. Abilities like Massive Bash or Thunderclap that increase your Bash's size will also increase the size of the puddle of blood.
Branch 2
Ability 2
Ragnarokkr
War Scream becomes deafening, increasing its duration and granting players a damage bonus.
Mana Cost: +10
🛡 Effect: 20% Damage Bonus to Allies
Duration: +15s
Fallen Archetype
Ability Points: 2
Required Ability: War Scream
Branch 1
Ability 1
Collide
Enemies thrown into walls from Flying Kick will explode and receive additional damage.
  • Total Damage: 200% (of your DPS)
  • ( Damage: 150%)
  • ( Fire: 50%)
Area of Effect: 4 Blocks (Circle-Shaped)
Battle Monk Archetype
Ability Points: 2
Required Ability: Flying Kick
Min. Battle Monk Archetype: 4
Ability 3
Rejuvenating Skin
For any damage you take, regenerate 30% of the damage over the next 30s.
Paladin Archetype
Ability Points: 2
Min. Paladin Archetype: 5
Branch 1
Ability 1
Comet
Afer being hit by Fireworks, enemies will crash into the ground and receive more damage.
  • Total Damage: +100% (of your DPS)
  • ( Damage: +80%)
  • ( Earth: +20%)
Fallen Archetype
Ability Points: 2
Required Ability: Fireworks
Branch 1
Branch 1
Branch 1
Branch 1
Branch 1
Ability 0
Uncontainable Corruption
Reduce the cooldown of Bak'al's Grasp by -5s and increase the Raw Damage gained for every 2% of Health lost by +1.
Ability Points: 1
Required Ability: Bak'al's Grasp
Branch 2
Ability 0
Radiant Devotee
For every 4% Reflection you have from items, gain +1/5s Mana Regen. (Max +10/5s)
Battle Monk Archetype
Ability Points: 1
Min. Battle Monk Archetype: 1
Branch 0
Ability 3
Whirlwind Strike
Uppercut will create a strong gust of air, launching you upward with enemies. (Hold shift to stay grounded)
  • Total Damage: +10% (of your DPS)
  • ( Damage: -20%)
  • ( Air: +30%)
Area of Effect: X Blocks (Circle-Shaped)
Range: +1 Blocks
Battle Monk Archetype
Ability Points: 2
Required Ability: Uppercut
Min. Battle Monk Archetype: 6
Notes
Uppercut now hits in a circle around you and can reach enemies vertically.
Whirlwind Strike's vertical launch can only be used once in the air. After being cast, you have to get near the ground in order to get launched again.
Branch 3
Ability 1
Mythril Skin
Gain +5% Base Resistance and become immune to knockback.
Paladin Archetype
Ability Points: 2
Min. Paladin Archetype: 6
Branch 4
Branch 1
Ability 2
Armour Breaker
While Corrupted, losing 30% Health will make your next Uppercut reduce enemies' defense stats.
🛡 Effect: -30% Resistance Bonus to Enemies
Duration: 8s
Fallen Archetype
Ability Points: 2
Required Ability: Bak'al's Grasp
Branch 1
Ability 1
Shield Strike
When Mantle of the Bovemist loses all of its charges, deal damage around you for each mantle lost.
  • Total Damage: 100% (of your DPS, per mantle lost)
  • ( Damage: 70%)
  • ( Thunder: 30%)
Area of Effect: 5 Blocks (Circle-Shaped)
Paladin Archetype
Ability Points: 2
Required Ability: Mantle of the Bovemists
Branch 2
Ability 2
Sparkling Hope
Deal damage to all nearby enemies every time you heal for 5% of your max health.
  • Total Damage: 60% (of your DPS)
  • ( Damage: 40%)
  • ( Thunder: 20%)
Area of Effect: 6 Blocks (Circle-Shaped)
Paladin Archetype
Ability Points: 2
Notes
You do not need to heal for 5% of your max health at once; it can be over time and in smaller increments. Sparkling Hope will trigger when the total amount healed reaches 5%.
Ability 2
Massive Bash
While Corrupted, every 3% of Health you lose will increase Bash's area of effect by +1 Block. (Max +10 Blocks)
Fallen Archetype
Ability Points: 2
Min. Fallen Archetype: 7
Branch 2
Ability 1
Tempest
War Scream will ripple the ground and deal damage to enemies 3 times over a large area.
  • Total Damage: 50% (of your DPS, per ripple)
  • ( Damage: 30%)
  • ( Earth: 10%)
  • ( Air: 10%)
Area of Effect: 12 Blocks (Circle-Shaped)
Battle Monk Archetype
Ability Points: 2
Notes
Each ripple occurs every 0.5s and is centered on your current position.
Branch 2
Ability 0
Spirit of the Rabbit
Reduce the Mana cost of Charge and increase your Walk Speed by +20%.
Mana Cost: -5
Battle Monk Archetype
Ability Points: 1
Required Ability: Charge
Min. Battle Monk Archetype: 5
Branch 4
Branch 1
Branch 1
Ability 1
Massacre
While Corrupted, if your attack speed (affected by IDs) is Slow or lower, hitting an enemy with your Main Attack will add +4% Corruption to your Corrupted bar. (2s Cooldown)
Fallen Archetype
Ability Points: 2
Min. Fallen Archetype: 5
Notes
Bonus Corruption gained from Massacre will count towards abilities such as Enraged Blow, Armour Breaker, and Massive Bash, without the need to take damage.
Ability 0
Axe Kick
Increases the damage and Mana cost of Uppercut.
Mana Cost: +15
  • Total Damage: +150% (of your DPS)
  • ( Damage: +150%)
Ability Points: 1
Branch 1
Ability 2
Radiance
Bash will buff the positive IDs of yourself and allies. (15s Cooldown)
(Tomes are excluded, as well as XP Bonus, Loot Bonus, Loot Quality, Gather XP Bonus, and Gather Speed Bonus)
🛡 Effect: +20% ID Effectiveness to Allies
Duration: 8s
Paladin Archetype
Ability Points: 2
Min. Paladin Archetype: 3
Notes
The ID Effectiveness boost rounds down for most IDs. Radiance can boost other IDs such as Loot Bonus, Loot Quality, and bonus stats from and Charms. Radiance will not boost Gathering XP, Gathering Speed, and Mastery Tomes.
Branch 0
Ability 0
Cheaper Bash
Reduce the Mana cost of Bash.
Mana Cost: -5
Ability Points: 1
Branch 1
Branch 1
Branch 1
Ability 0
Cheaper War Scream
Reduce the Mana cost of War Scream.
Mana Cost: -5
Ability Points: 1
Branch 4
Ability 3
Discombobulate
Damaging enemies will inflict them with +5 Discombobulated. (Max 100)
You will deal +1 neutral and elemental damage to enemies for every Discombobulated they have. -5 of the bonus decays every second.
Battle Monk Archetype
Ability Points: 2
Min. Battle Monk Archetype: 11
Notes
The damage added by Discombobulate is called Additive Base Damage, and works similarly to elemental masteries. See the Damage Formula page for more detail.
Branch 0
Ability 1
Cyclone
After casting War Scream, envelop yourself with a vortex that damages nearby enemies every 0.5s.
  • Total Damage: 25% (of your DPS)
  • ( Damage: 10%)
  • ( Fire: 5%)
  • ( Air: 10%)
Duration: 20s
Area of Effect: 4 Blocks (Circle-Shaped)
Battle Monk Archetype
Ability Points: 2
Branch 4
Branch 1
Branch 1
Ability 0
Better Enraged Blow
Increases the cap of Enraged Blow by +60%.
Ability Points: 1
Required Ability: Enraged Blow
Ability 1
Thunderclap
Bash will cast centered at the player's position at double the speed and with an increased area of effect.
  • Total Damage: +25% (of your DPS, per bash)
  • ( Thunder: +25%)
Area of Effect: +3 Blocks (Circle-Shaped)
Battle Monk Archetype
Ability Points: 2
Required Ability: Bash
Min. Battle Monk Archetype: 8
Branch 3
Ability 3
Second Chance
Keeps you alive with 30% of your Health remaining after receiving a fatal blow. (10m Cooldown)
Paladin Archetype
Ability Points: 2
Min. Paladin Archetype: 12
Notes
Will not trigger when you die using the /kill command.
Branch 4
Ability 3
Blood Pact
If you do not have enough mana to cast a spell, spend health instead.
(0.4% Health per Mana)
Fallen Archetype
Ability Points: 2
Min. Fallen Archetype: 10
Notes
Spending your Health with Blood Pact cannot kill you and will only leave you at 1 HP.
Branch 0
Branch 2
Branch 0
Branch 4
Branch 1
Branch 1
Ability 0
Haemorrhage
Reduce Blood Pact's Health cost.
(0.25% Health per Mana)
Fallen Archetype
Ability Points: 1
Required Ability: Blood Pact
Ability 2
Brink of Madness
You gain a +40% Resistance buff if your health is at 25% or less.
Ability Points: 2
Branch 0
Ability 0
Cheaper Uppercut
Reduce the Mana cost of Uppercut.
Mana Cost: -5
Ability Points: 1
Ability 1
Martyr
When you receive a fatal blow, all nearby allies become invincible.
🛡 Effect: Invincibility to Allies
Duration: 3s
Area of Effect: 12 Blocks (Circle-Shaped)
Paladin Archetype
Ability Points: 2
Notes
Will trigger when you survive a fatal blow from Second Chance as well as when you die.

The Ability Tree for the Warrior features three archetypes: the Fallen, the Battle Monk, and the Paladin.

The Fallen archetype empowers itself by gaining damage boosts and powerful crippling effects as it loses health. Using War Scream, it can enter a Corrupted state that blocks healing while unlocking access to a variety of damage-boosting abilities. Outside of its Corrupted state, it can retreat and recover health.

  • Difficulty: Medium
  • Damage: High
  • Defense: Medium
  • Range: Medium
  • Speed: Medium

The Battle Monk archetype revolves around movement and spell casting in order to fly around its enemies. Half-Moon Swipe and Whirlwind Strike upgrade Uppercut into an extremely large hitbox that also launches the player upward, allowing them to evade attacks in conjunction with Charge. The Battle Monk also has a plethora of other abilities that reward it for staying in close range with enemies.

  • Difficulty: Easy
  • Damage: Medium
  • Defense: Medium
  • Range: Medium
  • Speed: High

The Paladin archetype bolsters its defenses and supports others by taking hits from mobs for them. With its Mantle of the Bovemists, it can tank through even the toughest hits while forcing enemies to target it with Provoke. The Paladin can also even revive itself when killed and make allies invincible.

  • Difficulty: Medium
  • Damage: Medium
  • Defense: High
  • Range: Medium
  • Speed: Low

Trivia[]

  • Warriors used the highest base resistance, at 120%, but in Version 2.0 their base resistance was reduced to 100%. However, they can increase this to 110% with certain abilities.
  • Warriors can use repeatedly use Charge to fly, given they start higher than where they're facing.
  • Its re-skin is the Knight Available to [VIP] and higher.
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