Wynncraft Wiki
Register
Advertisement
Assassin
Assassin
Attributes
☍ Damage ■ ■ ■ ■ ■
♥ Defence ■ ■ ■ ■
➵ Range ■ ■ ■ ■
⊛ Spells ■ ■ ■ ■ ■
Difficulty ★ ★
Weapon Dagger
Donor-Exclusive Reskin Ninja
The unseen is the deadliest foe. The assassin uses their various stealth spells to swiftly and seamlessly vanquish their opponents. From the shadows they are able to strike multiple times before their enemy knows what hit them. In a duel with an Assassin, one should watch their back…. And their front.
~ Official website

The Assassin is one of the five playable classes in Wynncraft and uses Daggers as its weapon. It has spells almost exclusive to damage and the unique ability to become invisible in order to escape or attack its enemies easily. The Assassin has a base defense of 100%, which makes it the second most durable class, before the Warrior. The Assassin excels in damage, crowd control, and personal escape, but has a severe lack of range and no health/damage resistance buffs.

For in-depth information on playstyle, tips, and tricks, see the Assassin Guide.

Overview[]

The Assassin's first spell, Spin Attack, is an ability that deals moderate damage to all enemies in a small range which rotates around the player. When Upgraded, Spin attack will hit twice, and can be upgraded to blind enemies, transfer debuffs from the player to enemies, add a debuff that increases the damage mobs take, or strike more times and grant extra mobility. Spin Attack is replaced with the following abilities if they are unlocked on the Ability Tree:

  • Lacerate: The player will lunge forward, dealing 3 strikes before lunging upward.

The Assassin's second spell, Dash, is both a escape tool and a form of mobility. The Assassin launches in the direction the player is facing. Dash also gains a variety of upgrades depending on the archetype, including the ability to turn invisible for a brief period, giving the player movement speed and a damage bonus while invisible, the ability to summon clones of the player, the ability to damage to all enemies that the player dashes through, or the ability to throw shurikens after a dash.

The Assassin's third spell is Multihit, which deals 8 rapid strikes to all enemies in a short area in front of the Assassin as well as trapping them for a short time while they are being hit. At later levels, this can be upgraded to become a single strike that gains bonus damage when hitting from behind an enemy, or gain extra range and damage, more strikes, or a finisher at the end of the spell that deals more damage and knockback. Multihit is replaced with the following abilities if they are unlocked on the Ability Tree:

  • Backstab: A single devastating hit will be dealt, dealing double damage if the enemy is hit from behind.

Finally, the Assassin's fourth spell is Smoke Bomb, a spell that launches a projectile that creates a damaging area where it lands. It is the Assassin's only decent-ranged ability, and can be upgraded to stick to enemies, add debuffs to the enemy that increase damage taken, slow enemies within the smoke bomb, grant a damage bonus to the player and lure all nearby mobs to them, gain extra throw range and radius, or to gain the ability to throw three smoke bombs at once.

Base Resistance[]

All classes in Wynncraft have a different base resistance value that affects how much damage they take. The Assassin, having a base resistance of 100%, means it will take neither more or less damage from attacks.

The Assassin has the second-highest class base resistance in the game as it is a close-ranged class but is also able to rely on Vanish to provide a way to escape damage.

Class
Archer

Warrior

Mage

Assassin

Shaman
Base Resistance 70% 100% 80% 100% 60%
Damage Taken Takes 30% more damage Takes neither more or less damage Takes 20% more damage Takes neither more or less damage Takes 40% more damage

Main Attack[]

The Assassin's main attack is relatively simple, hitting all enemies within a small area in front of the player. Like other classes' main attacks, it can hit multiple mobs at a time. The Assassin's attack also deals a fair amount of knockback inversely scaling with the dagger's attack speed. Slower weapons will send mobs further back, while faster weapons won't move the mob as much. Assassin's main attack can be upgraded to have more range or strike twice, with reduced damage per hit.

Ability Tree[]

Ability assassin
Spin Attack
Click Combo: RIGHT - LEFT - RIGHT
Slashes rapidly around you, damaging enemies over a large area.
Mana Cost: 40
  • Total Damage: 150% (of your DPS)
  • ( Damage: 120%)
  • ( Thunder: 30%)
Area of Effect: 4.5 Blocks (Circle-Shaped)
Ability Points: 1
Notes
Despite its spinning animation, Spin Attack damages all mobs around you instantly after being cast.
Branch 1
Ability 0
Cheaper Spin Attack
Reduce the Mana cost of Spin Attack.
Mana Cost: -10
Ability Points: 1
Required Ability: Spin Attack
Branch 0
Ability 0
Dagger Proficiency I
Increase your Walk Speed and Main Attack's damage by +5%.
Ability Points: 1
Branch 1
Ability 1
Double Spin
Spin Attack will activate twice, with a larger area of effect on the second hit.
  • Total Damage: -40% (of your DPS, per spin)
  • ( Damage: -40%)
Area of Effect: +2 Blocks (Circle-Shaped)
Ability Points: 1
Notes
The second spin activates 0.4s after the first spin and has a larger area of effect than the first.
Branch 1
Ability 0
Poisoned Blade
For every 2% or 2 Raw Main Attack Damage you have from items, gain +5/3s Poison. (Max +50/3s)
Your Main Attack gains additional range.
Range: +1 Blocks
Unlocking will block:
- Double Slice
Shadestepper Archetype
Ability Points: 1
Branch 0
Ability assassin
Dash
Click Combo: RIGHT - RIGHT - RIGHT
Dash in the direction you're facing.
Mana Cost: 20
Ability Points: 1
Notes
Dash can give you a vertical launch when aimed upward. After being cast, you have to get near the ground in order to get a vertical launch again.
Branch 0
Ability 0
Double Slice
Your Main Attack will hit twice, but deal -40% damage per hit.
Unlocking will block:
- Poisoned Blade
Acrobat Archetype
Ability Points: 1
Branch 1
Branch 1
Branch 3
Branch 0
Ability assassin
Smoke Bomb
Click Combo: RIGHT - RIGHT - LEFT
Throws a bomb that slowly emanates smoke, damaging all enemies in it every 0.5s.
Mana Cost: 35
  • Total Damage: 35% (of your DPS, per tick)
  • ( Damage: 25%)
  • ( Earth: 5%)
  • ( Air: 5%)
Range: 10 Blocks
Duration: 5s
Area of Effect: 3 Blocks (Circle-Shaped)
Ability Points: 1
Branch 0
Ability 0
Cheaper Dash
Reduce the Mana cost of Dash.
Mana Cost: -5
Ability Points: 1
Required Ability: Dash
Branch 0
Ability assassin
Multihit
Click Combo: RIGHT - LEFT - LEFT
Unleashes a rapid flurry of 8 hits to enemies in front of you, dealing heavy damage.
Mana Cost: 40
  • Total Damage: 40% (of your DPS, per hit)
  • ( Damage: 30%)
  • ( Water: 10%)
Range: 3 Blocks (Cone-Shaped)
Ability Points: 1
Branch 0
Branch 4
Branch 1
Branch 1
Branch 1
Branch 1
Branch 1
Branch 1
Branch 1
Branch 1
Branch 1
Branch 1
Ability 0
Earth Mastery
Increase your base damage for all Earth attacks.
Earth Damage: +2-4
Earth Damage: +20%
Shadestepper Archetype
Ability Points: 1
Branch 2
Ability 0
Thunder Mastery
Increase your base damage for all Thunder attacks.
Thunder Damage: +1-8
Thunder Damage: +10%
Shadestepper Archetype
Ability Points: 1
Branch 6
Branch 0
Ability 0
Water Mastery
Increase your base damage for all Water attacks.
Water Damage: +2-4
Water Damage: +15%
Acrobat Archetype
Ability Points: 1
Branch 2
Ability 0
Air Mastery
Increase your base damage for all Air attacks.
Air Damage: +3-4
Air Damage: +15%
Acrobat Archetype
Ability Points: 1
Branch 1
Ability 0
Fire Mastery
Increase your base damage for all Fire attacks.
Fire Damage: +3-5
Fire Damage: +15%
Trickster Archetype
Ability Points: 1
Branch 1
Ability 1
Backstab
Make Multihit a single devastating hit. If you strike an enemy from behind, it deals double the damage.
Mana Cost: -5
  • Total Damage: 250% (of your DPS)
  • ( Damage: 200%)
  • ( Earth: 50%)
Range: 4 Blocks
Unlocking will block:
- Fatality
- Stronger Multihit
Shadestepper Archetype
Ability Points: 2
Required Ability: Multihit
Min. Shadestepper Archetype: 2
Notes
Backstab's double damage will trigger as long as you are at most 70 degrees behind the direction the mob is facing.
Branch 4
Branch 1
Branch 3
Ability 1
Fatality
Multihit will deal an additional final slash.
  • Total Damage: +150% (of your DPS)
  • ( Damage: +100%)
  • ( Air: +50%)
Unlocking will block:
- Backstab
Ability Points: 2
Required Ability: Multihit
Ability 2
Vanish
Dash will hide you into the shadows. (5s Cooldown)
You cannot heal or gain mana while in that state.
(Attack or get hit to cancel)
🛡 Effect: Invisibility to Self
Duration: 5s
Ability Points: 2
Required Ability: Dash
Notes
You have a brief period of protection where you cannot get hit out of invisibility for 1s after entering Vanish.
Swapping off of your weapon slot will also cancel invisibility. Vanish's cooldown begins after you exit invisibility.
Branch 0
Ability 1
Sticky Bomb
Smoke Bomb will stick to enemies and deal additional damage.
  • Total Damage: +10% (of your DPS, per tick)
  • ( Fire: +10%)
Trickster Archetype
Ability Points: 2
Required Ability: Smoke Bomb
Ability 1
Righting Reflex
When you hold shift while airborne, slowly glide and become immune to fall damage. (Max 5s)
Acrobat Archetype
Ability Points: 2
Branch 1
Branch 1
Branch 1
Branch 1
Branch 3
Ability 3
Surprise Strike
Your first hit after casting Vanish will deal +80% more damage.
Shadestepper Archetype
Ability Points: 2
Required Ability: Vanish
Min. Shadestepper Archetype: 3
Branch 3
Ability 3
Mirror Image
Summon 3 Clones after reappearing from Vanish that will follow and protect you. (15s Cooldown)
When hit, you take 60% less damage. Clones can take 2 hits before dying.
Trickster Archetype
Ability Points: 2
Required Ability: Vanish
Min. Trickster Archetype: 2
Branch 4
Ability 3
Lacerate
Spin Attack will lunge you forward, deal 3 strikes and then lunge you upward.
  • Total Damage: 90% (of your DPS, per strike)
  • ( Damage: 60%)
  • ( Water: 10%)
  • ( Air: 20%)
Unlocking will block:
- Echo
Acrobat Archetype
Ability Points: 2
Min. Acrobat Archetype: 2
Branch 4
Branch 3
Ability 2
Silent Killer
Reset Vanish's cooldown after killing an enemy.
Ability Points: 2
Required Ability: Vanish
Branch 4
Ability 0
Last Laugh
When you lose a Clone, it will cast Spin Attack before dying.
Trickster Archetype
Ability Points: 1
Required Ability: Mirror Image
Ability 0
Shenanigans
For every 2% Stealing you have from items, gain +1/3s Mana Steal. (Max +8/3s)
Trickster Archetype
Ability Points: 1
Branch 3
Ability 1
Wall of Smoke
Smoke Bomb will throw +2 bombs.
  • Total Damage: -10% (of your DPS)
  • ( Damage: -10%)
Ability Points: 2
Required Ability: Smoke Bomb
Notes
Mobs can take damage from multiple bombs if they are in range of each of them.
Branch 1
Branch 1
Branch 1
Ability 0
Psithurism
Increase your Walk Speed by +20% and your Jump Height by +1.
Ability Points: 1
Branch 1
Ability 0
Better Smoke Bomb
Increase Smoke Bomb's range and area of effect.
Range: +10 Blocks
Area of Effect: +1 Blocks (Circle-Shaped)
Ability Points: 1
Required Ability: Smoke Bomb
Branch 0
Ability 1
Shadow Travel
Increases your Walk Speed by +120% when in Vanish.
Shadestepper Archetype
Ability Points: 2
Required Ability: Vanish
Branch 2
Branch 2
Ability 0
Cheaper Multihit
Reduce the Mana cost of Multihit.
Mana Cost: -5
Ability Points: 1
Required Ability: Multihit
Branch 2
Branch 2
Ability 0
Dagger Proficiency II
Increase your Main Attack's range and increase the raw damage to all attacks.
Damage Bonus: +5 (Raw)
Range: +1 Blocks
Ability Points: 1
Notes
The +5 damage bonus from Dagger Proficiency II essentially acts as +5 Main Attack Damage and +5 Spell Damage IDs.
Branch 1
Branch 1
Ability 2
Bamboozle
When Clones are active, casting Multihit while holding shift will instead slay 1 Clone and teleport you forwards with a brutal fiery slash.
  • Total Damage: 400% (of your DPS)
  • ( Damage: 360%)
  • ( Fire: 40%)
Trickster Archetype
Ability Points: 2
Required Ability: Mirror Image
Ability 1
Distraction
When hitting enemies, reduce their damage by -0.1% per hit. (Max -15%)
The debuff decays at -0.3% per second.
Trickster Archetype
Ability Points: 2
Branch 1
Branch 1
Branch 1
Branch 1
Ability 0
Cheaper Smoke Bomb
Reduce the Mana cost of Smoke Bomb.
Mana Cost: -5
Ability Points: 1
Required Ability: Smoke Bomb
Branch 2
Branch 0
Ability 1
Blazing Powder
Spin Attack and Lacerate will blind enemies and deal additional damage.
  • Total Damage: +20% (of your DPS)
  • ( Fire: +20%)
🛡 Effect: Blindness to Enemies
Duration: 1s
Ability Points: 2
Branch 4
Branch 3
Ability 2
Weightless
You gain +0.35 Mana if you hit an enemy while airborne.
(1.25+ blocks off the ground to be airborne)
Acrobat Archetype
Ability Points: 2
Min. AcrobatArchetype: 3
Branch 4
Branch 1
Ability 1
Black Hole
Smoke Bomb will pull nearby enemies.
Range: 6 Blocks
Ability Points: 2
Branch 3
Ability 1
Sandbagging
Reduce the cooldown of all your abilities by -3s every time you get hit for less than 5% of your Max Health. (1s Cooldown)
Trickster Archetype
Ability Points: 2
Notes
Sandbagging can reduce the cooldown of Vanish, Mirror Image, Parry, and Satsujin.
Branch 2
Ability 1
Hop
Leap forward when you double jump. (2s Cooldown)
Acrobat Archetype
Ability Points: 2
Ability 3
Flow State
Landing 60 hits without stopping for over 2s will greatly increase your damage for a short time. (10s Cooldown)
🛡 Effect: +50% Damage Bonus to Self
Duration: 5s
Acrobat Archetype
Ability Points: 2
Min. Acrobat Archetype: 5
Ability 1
Violent Vortex
Dealing over 1.5x of your Max Health as damage in a single hit will deal 30% of the damage to other nearby enemies. (2s Cooldown)
Area of Effect: 10 Blocks (Circle-Shaped)
Shadestepper Archetype
Ability Points: 2
Branch 4
Ability 2
Delirious Gas
While you're inside Smoke Bomb, increase your damage by +40% and gain Luring for 20s.
While under Luring, enemies within a 16 block radius of you will become Lured, causing them to move 30% faster and target only you.
Trickster Archetype
Ability Points: 2
Required Ability: Smoke Bomb
Min. Trickster Archetype: 4
Branch 1
Ability 0
Stronger Multihit
Increase Multihit's amount of hits by +3.
Unlocking will block:
- Backstab
Ability Points: 1
Required Ability: Multihit
Branch 1
Branch 3
Ability 3
Marked
Smoke Bomb will add +1 Mark to enemies it hits. (Max 4, 0.4s Cooldown)
Marked enemies will take +6% damage from attacks for each Mark they have.
Marks will decay once every 10s.
Shadestepper Archetype
Ability Points: 2
Min. Shadestepper Archetype: 5
Branch 4
Ability 3
Echo
Your Clones will mimic your spells and abilities, and you deal -65% of your normal damage while they are active.
Bamboozle ignores Echo's damage reduction.
Unlocking will block:
- Lacerate
Trickster Archetype
Ability Points: 2
Required Ability: Mirror Image
Min. Trickster Archetype: 6
Notes
No matter how many Clones you have active, your damage will always be reduced by -65% while at least 1 Clone is out.
Clones cannot mimic weapon powder specials.
Branch 0
Ability 2
Shurikens
After using Dash, your next Main Attack will throw 3 shurikens.
  • Total Damage: 120% (of your DPS, per shuriken)
  • ( Damage: 100%)
  • ( Fire: 20%)
Range: 50 Blocks
Acrobat Archetype
Ability Points: 2
Branch 2
Ability 0
Far Reach
Increase the range of Multihit.
Range: +2 Blocks
Ability Points: 1
Required Ability: Multihit
Branch 1
Branch 1
Branch 1
Ability 0
Dancing Blade
Deal damage to enemies you Dash through.
  • Total Damage: 80% (of your DPS)
  • ( Damage: 70%)
  • ( Air: 10%)
Ability Points: 1
Required Ability: Dash
Branch 1
Branch 1
Branch 1
Branch 1
Branch 1
Ability 0
Ambush
Increase Surprise Strike's damage by +40%.
Ability Points: 1
Required Ability: Surprise Strike
Ability 1
Death Magnet
When exiting Vanish, pull all nearby Marked mobs towards where you entered Vanish.
Range: 20 Blocks
Shadestepper Archetype
Ability Points: 2
Required Ability: Marked
Branch 0
Ability 0
Cheaper Dash
Reduce the Mana cost of Dash.
Mana Cost: -5
Ability Points: 1
Required Ability: Dash
Ability 2
Parry
After dodging damage with Agility, gain a brief damage buff, and make your next spell within 1.5s free. (3s Cooldown)
🛡 Effect: +30% Damage Bonus to Self
Duration: 1.5s
Acrobat Archetype
Ability Points: 2
Min. Acrobat Archetype: 5
Branch 0
Ability 0
Cheaper Spin Attack
Reduce the Mana cost of Spin Attack.
Mana Cost: -5
Ability Points: 1
Required Ability: Spin Attack
Branch 1
Branch 1
Branch 1
Branch 1
Branch 1
Ability 2
Nightcloak Knife
If cast while in Vanish, Spin Attack will consume all Marks from nearby enemies to summon the Nightcloak Knife.
The Knife will copy your attacks on enemies near you, dealing 4% of your damage for every 1 Mark consumed. (Max 10 Marks)
Range: 6 Blocks (Circle-Shaped)
Duration: 40s
Shadestepper Archetype
Ability Points: 2
Required Ability: Marked
Branch 2
Ability 0
Cheaper Multihit
Reduce the Mana cost of Multihit.
Mana Cost: -5
Ability Points: 1
Required Ability: Multihit
Branch 2
Ability 1
Hoodwink
When hitting enemies with Spin Attack, reduce the duration of your negative effects by 30% per hit and transfer them onto enemies.
Luring can be transferred to most enemies.
(Bosses and special enemies are immune)
Trickster Archetype
Ability Points: 2
Required Ability: Spin Attack
Min. Trickster Archetype: 1
Branch 2
Ability 1
Choke Bomb
Smoke Bomb will slow down enemies while in the smoke.
🛡 Effect: 40% Slowness to Enemies
Duration: 1s
Trickster Archetype
Ability Points: 2
Branch 2
Ability 1
Wall Jump
Reduce Hop's cooldown by -1s. Using Hop into a wall will bounce you backward.
(Hold shift to cancel)
Acrobat Archetype
Ability Points: 2
Required Ability: Hop
Min. Acrobat Archetype: 5
Branch 3
Ability 1
Fatal Spin
Increases Spin Attack and Lacerate's range and damage, and adds +1 Mark to enemies hit.
  • Total Damage: +20% (of your DPS, per spin)
  • ( Damage: +20%)
Area of Effect: +1 Blocks (Circle-Shaped)
Shadestepper Archetype
Ability Points: 2
Required Ability: Marked
Min. Shadestepper Archetype: 8
Ability 0
Dissolution
When entering Vanish, become immune to knockback and gain resistance for a brief moment.
🛡 Effect: +75% Resistance Bonus to Self
Duration: 0.5s
Shadestepper Archetype
Ability Points: 1
Required Ability: Vanish
Min. Shadestepper Archetype: 2
Branch 1
Ability 1
Pirouette
When hitting an enemy with Dancing Blade, you will deal extra damage and vault upwards, resetting Dash as if you touched the ground.
  • Total Damage: +40% (of your DPS)
  • ( Damage: +30%)
  • ( Air: +10%)
Ability Points: 2
Required Ability: Dancing Blade
Branch 0
Ability 0
Stronger Lacerate
Lacerate will deal +1 slash.
Acrobat Archetype
Ability Points: 1
Required Ability: Lacerate
Ability 0
Stronger Vortex
Increase Violent Vortex's damage by +40% and increase the damage requirement to be 2.5x your Max Health.
Shadestepper Archetype
Ability Points: 1
Required Ability: Violent Vortex
Branch 1
Branch 1
Branch 1
Branch 1
Branch 1
Branch 1
Ability 2
Harvester
After killing an enemy, gain +5 Mana for each leftover Mark it had.
Shadestepper Archetype
Ability Points: 2
Required Ability: Marked
Branch 2
Branch 0
Ability 0
Cheaper Smoke Bomb
Reduce the Mana cost of Smoke Bomb.
Mana Cost: -5
Ability Points: 1
Required Ability: Smoke Bomb
Branch 2
Branch 0
Ability 1
Blade Fury
While using Multihit on an enemy, lock their position in front of you.
Multihit gains extra damage and can be aimed in all directions.
  • Total Damage: +15% (of your DPS, per hit)
  • ( Thunder: +15%)
Acrobat Archetype
Ability Points: 2
Required Ability: Multitit
Notes
While Multihit is being used, the mob will move when you move and stay locked in front of you.
Blade Fury makes Multihit able to be aimed vertically up and down instead of just horizontally.
Branch 4
Branch 1
Ability 0
More Marks
Increases your maximum Marks by +2.
Shadestepper Archetype
Ability Points: 1
Required Ability: Marked
Branch 1
Ability 1
Stronger Clones
Increase your damage by +15% while your Clones are active.
Trickster Archetype
Ability Points: 2
Required Ability: Echo
Min. Trickster Archetype: 7
Notes
This improves the damage penalty you have while your Clones are active from -60% to -45%.
Branch 1
Ability 0
Ricochets
Your Shurikens will bounce 1 time between enemies upon impact.
Range: 12 Blocks
Acrobat Archetype
Ability Points: 1
Required Ability: Shurikens
Min. Acrobat Archetype: 6
Branch 3
Ability 3
Satsujin
If an enemy has 4+ Marks, your next Multihit or Powder Special will deal +100% damage.
(15s Cooldown, per enemy)
Shadestepper Archetype
Ability Points: 2
Min. Shadestepper Archetype: 12
Branch 4
Ability 2
Forbidden Art
Summon +3 additional Clones, but reduce your damage by -10% while your Clones are active. (+15s Cooldown)
Trickster Archetype
Ability Points: 2
Required Ability: Mirror Image
Min. Trickster Archetype: 8
Notes
Also makes Clones spawn at a 1 block further distance away from the player.
Branch 4
Ability 3
Jasmine Bloom
After spending 40 Mana, an area underneath you blooms that damages enemies below it every 0.3s.
The duration is reset and the radius increases after every bloom. (Max 10 Blocks)
  • Total Damage: 80% (of your DPS)
  • ( Damage: 60%)
  • ( Earth: 5%)
  • ( Water: 15%)
Duration: 5s
Area of Effect: +2 Blocks (per bloom, Max 10)
Acrobat Archetype
Ability Points: 2
Min. Acrobat Archetype: 12
Notes
Jasmine Bloom has a vertical range of 12 blocks.
Branch 4
Branch 1
Branch 1
Branch 3
Ability 3
Diversion
Grants allies within 16 blocks +10% Overhealth whenever you hit a Lured enemy. (9s Cooldown)
The bonus health decays over 10s.
Trickster Archetype
Ability Points: 2
Required Ability: Delirious Gas
Min. Trickster Archetype: 12
Ability 0
Better Ricochets
Add +1 Max Bounce to Ricochets.
Acrobat Archetype
Ability Points: 1
Required Ability: Ricochets
Ability 0
Devour
Harvester will give +5 Mana.
Ability Points: 1
Required Ability: Harvester
Ability 0
Better Marked
Increase Marked's damage bonus by +4%.
Ability Points: 1
Ability 0
Even Stronger Clones
Improves your damage by +10% while your Clones are active.
Trickster Archetype
Ability Points: 1
Required Ability: Echo
Notes
This improves the damage penalty you have while your Clones are active from -60% to -50%, or to -35% if Stronger Clones is also active.

The Ability Tree for the Assassin features three archetypes: the Shadestepper, the Trickster, and the Acrobat.

The Shadestepper archetype sets up and then unleashes deadly, powerful strikes on enemies. It can Vanish and become invisible for a few seconds, allowing it to set up Backstabs that deal devastating damage. It can also spread this high damage to groups of enemies using Violent Vortex. By setting up all of its damage boosts, you can deal a lot of damage at once.

  • Difficulty: Medium
  • Damage: High
  • Defense: Medium
  • Range: Low
  • Speed: High

The Trickster archetype can also Vanish and become invisible for a few seconds, however, it reappears with Clones that surround the player, protecting them from damage. These Clones can mimic your attacks and spells, dealing high damage to mobs struck by you and all your Clones at once. The Trickster can also Lure enemies towards it using its Delirious Gas ability, allowing you to make full use of your close-range spells.

  • Difficulty: Medium
  • Damage: Medium
  • Defense: Medium
  • Range: High
  • Speed: Medium

The Acrobat archetype soars through the skies with a combination of its Lacerate, Dash, and Hop abilities, all of which allow the player to perform various jumps and lunges in the flow of combat. With its Weightless ability, it gains Mana for every hit it lands while in the air, allowing you to sustain your airborne combat while remaining untouchable in the air.

  • Difficulty: Hard
  • Damage: Medium
  • Defense: Medium
  • Range: Medium
  • Speed: High

Trivia[]

  • In the inventory and third-person view, the player will be able to see their armour while invisible, but other players will not.
  • Although it deals the highest base damage, it does not have weapons with the highest damage. Both archer and shaman's weapons usually have higher damage values.
  • The highest-damaging Assassin weapon is the mythic Cataclysm.
  • Prior to the historic revision to Minecraft's EULA in June 2014 that forbade giving gameplay advantages to donators on multiplayer networks, the Assassin was a donator-exclusive class.
  • The Assassin and Archer are the only two classes whose Attribute ratings are all four different numbers.
  • Its re-skin is the Ninja Available to [VIP+] and higher
Advertisement